Imagine AI
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Predibase

AI Infrastructure · 11.7K followers · LinkedIn benchmark, last 12 months (original)

data through 2026-07-21
Excluding from this report:Company page reset

Momentum vs prior 12 months

Posts

22

-4%

Posts/wk

0.4

0%

Avg engagement

71.8

smart avg / post

-42%

Momentum

+6%

2nd half of window vs 1st

2025-08-272026-08-27 · Benchmark by Imagine AI · methodology at benchmark.imagineai.me/dashboard/methodology

Engagement trend

Posting volume (bars) vs average engagement per post (line) — team only, original posts

Momentum over time

Change in average engagement per post vs the previous month — green gaining, red losing

Category mix

Cadence

Average engagement by day posted (Pacific time)

Team contribution

Team data through 2026-07-21 — employee scrapes lag this window; low numbers here mean stale data, not a quiet team.

Company page posts not counted in this reportExcluded — undo

What drives engagement

Smart avg engagement per post across every post in this window. Gray rows at the bottom are under the sample floor (8+ posts per category, 8+ per format) — too few posts to trust the average.

By category

Product Update79.212 posts
Event70.28 posts
Industry Insight73.22 posts · low n

By format

Text Only66.317 posts
Video85.22 posts · low n
Image81.53 posts · low n

Best time block: 6pm–9pm UTC. Timing detail is in the Cadence chart above.

Best performing posts

  • 2026-04-06 · Piero Molino · Product Update320 eng. (278 likes · 28 comments · 14 shares)

    Got Gemma 4 running locally on NVIDIA GPUs, both full-precision BF16 and GGUF quantized inference. To the best of my knowledge, this is the

    View post →
  • 2026-01-29 · Piero Molino · Product Update151 eng. (117 likes · 29 comments · 5 shares)

    Today we announced Bobium Brawlers, and it feels a bit surreal. This game started as a question I’ve been obsessed with for a while: what ha

    View post →
  • 2026-02-28 · Piero Molino · Product Update145 eng. (130 likes · 15 comments · 0 shares)

    Ludwig 0.11 is out and it's a foundation reset. After a long period of limited activity and some neglect, I went back into the Ludwig codeba

    View post →
  • 2025-11-11 · Piero Molino · Event131 eng. (125 likes · 2 comments · 4 shares)

    Last week I got to dive deep into the frontier of AI and game development at the AI and Games Conference in London. It was one of those even

    View post →
  • 2025-10-31 · Piero Molino · Event128 eng. (114 likes · 11 comments · 3 shares)

    Next week I'll be in London with the entire Studio Atelico team for the AI and Games Conference. If you are around, ping me, I's love to cha

    View post →

Worst performing posts — settled posts only (published ≥7 days before the data edge)

  • 2025-10-10 · Piero Molino · Event6 eng. (6 likes · 0 comments · 0 shares)

    Can’t wait to further our conversation at the conference Tommy!

    View post →
  • 2026-05-06 · Piero Molino · Event15 eng. (14 likes · 0 comments · 1 shares)

    Very excited to be speaking at Games Beat in LA in 2 weeks! If you are there too, ping me and let's chat about AI in games on on-device mode

    View post →
  • 2025-09-23 · Piero Molino · Event22 eng. (21 likes · 0 comments · 1 shares)

    Our very own Ennio De Nucci wrote a fun blog post on his experience at the latest gamescom, where he presented learnings from our Studio Ate

    View post →
  • 2026-05-18 · Piero Molino · Product Update26 eng. (24 likes · 1 comments · 1 shares)

    Ludwig 0.16 is out. For the past couple of months, my focus was on modernization, by getting Ludwig onto current versions of PyTorch, Ray, H

    View post →
  • 2026-02-20 · Piero Molino · Product Update28 eng. (25 likes · 2 comments · 1 shares)

    Mind blwoing. We can run GARP with 20k characters on it most likely...

    View post →

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