Predibase
AI Infrastructure · 11.7K followers · LinkedIn benchmark, last 12 months (original)
Momentum vs prior 12 months
Posts
22
-4%Posts/wk
0.4
0%Avg engagement
71.8
smart avg / post
-42%Momentum
+6%
2nd half of window vs 1st
Engagement trend
Posting volume (bars) vs average engagement per post (line) — team only, original posts
Momentum over time
Change in average engagement per post vs the previous month — green gaining, red losing
Category mix
Cadence
Average engagement by day posted (Pacific time)
Team contribution
Team data through 2026-07-21 — employee scrapes lag this window; low numbers here mean stale data, not a quiet team.
What drives engagement
Smart avg engagement per post across every post in this window. Gray rows at the bottom are under the sample floor (8+ posts per category, 8+ per format) — too few posts to trust the average.
By category
By format
Best time block: 6pm–9pm UTC. Timing detail is in the Cadence chart above.
Best performing posts
- 2026-04-06 · Piero Molino · Product Update320 eng. (278 likes · 28 comments · 14 shares)
Got Gemma 4 running locally on NVIDIA GPUs, both full-precision BF16 and GGUF quantized inference. To the best of my knowledge, this is the …
View post → - 2026-01-29 · Piero Molino · Product Update151 eng. (117 likes · 29 comments · 5 shares)
Today we announced Bobium Brawlers, and it feels a bit surreal. This game started as a question I’ve been obsessed with for a while: what ha…
View post → - 2026-02-28 · Piero Molino · Product Update145 eng. (130 likes · 15 comments · 0 shares)
Ludwig 0.11 is out and it's a foundation reset. After a long period of limited activity and some neglect, I went back into the Ludwig codeba…
View post → - 2025-11-11 · Piero Molino · Event131 eng. (125 likes · 2 comments · 4 shares)
Last week I got to dive deep into the frontier of AI and game development at the AI and Games Conference in London. It was one of those even…
View post → - 2025-10-31 · Piero Molino · Event128 eng. (114 likes · 11 comments · 3 shares)
Next week I'll be in London with the entire Studio Atelico team for the AI and Games Conference. If you are around, ping me, I's love to cha…
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Worst performing posts — settled posts only (published ≥7 days before the data edge)
- 2025-10-10 · Piero Molino · Event6 eng. (6 likes · 0 comments · 0 shares)
Can’t wait to further our conversation at the conference Tommy!
View post → - 2026-05-06 · Piero Molino · Event15 eng. (14 likes · 0 comments · 1 shares)
Very excited to be speaking at Games Beat in LA in 2 weeks! If you are there too, ping me and let's chat about AI in games on on-device mode…
View post → - 2025-09-23 · Piero Molino · Event22 eng. (21 likes · 0 comments · 1 shares)
Our very own Ennio De Nucci wrote a fun blog post on his experience at the latest gamescom, where he presented learnings from our Studio Ate…
View post → - 2026-05-18 · Piero Molino · Product Update26 eng. (24 likes · 1 comments · 1 shares)
Ludwig 0.16 is out. For the past couple of months, my focus was on modernization, by getting Ludwig onto current versions of PyTorch, Ray, H…
View post → - 2026-02-20 · Piero Molino · Product Update28 eng. (25 likes · 2 comments · 1 shares)
Mind blwoing. We can run GARP with 20k characters on it most likely...
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